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Fists Of Fury Spell

Mana Cost : 75                Target    : self
Save      : None
Effect    : Furious fists of fire.

This spell can only be cast on yourself.  Fire surrounds your fists and you
are given an added bonus TO HIT.  When you strike an opponent with your bare
fists, you will do considerable magical fire damage.  You cannot be wearing
anything on your hands when you cast this for it to succeed.

Flee

If you are in a fight and things are beginning to get a little uncomfortable
(maybe you are dying), just type flee, and you will attempt to
break out of combat and run away. Flee works best when you have someplace to
which you can flee. In other words, a room with no exits will not help you in
any way. Additionally, it is quite possible that fleeing from the ashes might
bring you right into the fire... but then, who wants to live forever?

Fleeing is indicative that your training has failed and so you are penalized
experience points every time you flee. The number of experience points
depends on the creature from which you are fleeing. In general creatures of
greater power will inflict a greater penalty on you for fleeing.

If you happen to be a grimy little goblin your fleeing penalties are reduced
to show your heightened abiltity to hide and cower.

Note: Unlike most commands, once you have initiated an attempt you cannot
      abort.

See Also: Wimpy

Follow

If you happen to be going in the same direction as someone else, why not
simply follow that person? For example: "Follow joe". If you are following
someone and you wish to stop doing that, then all you've got to do is
follow yourself:
"follow <your name>".

See Also: Group

Forest Retreat Spell

Mana Cost : 60                Target: imprint ID
Save      : None
Effect    : Retreat to an imprinted forest location

By casting this spell, the caster can teleport themself back to the safety of
a forest retreat they had previously imprinted. This spell works in
conjunction with the imprint command. For instance if you had the
following imprinted locations:

    Your current sanctuaries are:
      1)  [0d:1h]   Goblin Lair
      2)  [0d:0h]   West Brinnz
      3)  [0d:0h]   Lonely Forest

Then you could retreat to the Lonely Forest by casting the following spell:

    cast forest retreat 3

See Also: Imprint

Forgotten Forest
( area upper graveyard )

Creator: <?= %areaGetStat( forgotten_forest, creator ) ?>
Continent: <?= %areaGetStat( forgotten_forest, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( forgotten_forest, description ),
    \   @n->flags->ansiColour, 80 )
?>

Furlough Mountain
( area )

Creator: <?= %areaGetStat( arknum, creator ) ?>
Continent: <?= %areaGetStat( arknum, continent ) ?>

The Furlough Path leads up the Furlough Mountain.  It's a path the
halflings use for a leasurely hike to see the beautiful view from the top.  
Following the path down to the base of the mountain leads to a small village
of halflings.  They've nestled themselves at the foot of the mountain with
homes & farms beside a gentle stream.  The farms are east-north of Lerges
and the Furlough Mountain is south of the foggy trail through the Wetlands.

Level Range: All

See Also: Ark'num, Ark'num Areas

Gains

The Worlds of Carnage has a micro gain system in place. This is different
from more traditional systems where gains are directly linked to level gains.
Instead for each 1000 points of experience you gain a dice roll is made to
determine if you get a gain. The chance of a gain is related to various
factors depending on what is being gained. For instance practices are related
to your race and you total experience. Primary stat gains (such as str, int,
wis, ...) are related to the stat order (or stat gain odds) you set at
character creation time as well as your total experience. Hitpoints, mana,
and moves are dependent on your existing primary stats and your total
experience. As such this produces a much wider range of possible character
stats for characters of the same ilk. Generally speaking such differences
will fall on a bell curve as many real-life traits do. For instance a troll
warrior with uber hitpoints will be rare in comparison to the average
hitpoints for the same troll warrior.

For what it's worth (players will do anything to try and get an advantage),
killing fifty creatures for 1020 experience each is identical to killing one creature having 51000 experience. Experience not divisble by 1000 is accumulated and used the next time so that players are never ripped off :)

See Also: Exercise, Practice, Skills, Prereqs, Allskills, Clueless, Newbie

Gamemaster's Mansion
( area )

Creator: <?= %areaGetStat( mansion, creator ) ?>
Continent: <?= %areaGetStat( mansion, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( mansion, description ),
    \   @n->flags->ansiColour, 80 )
?>

Get Take

If you find something interesting on the ground, you may use 'get' to pick
it up. Example: "get greatsword". If you are in a hurry, or if you just
feel very greedy, you may type "get all". You can also use 'get' to extract
objects from containers. Example: "get dagger from bag".

See Also: Drop Put

Give

If you feel benevolent, you may give some stuff to someone in need.

    Usage:

        give <object> <target>
        give <amount> coins <target>

    Example:

        give bread janitor
        give 1000000 coins busybody