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Elkin Graveyard
( area lower graveyard )

Creator: <?= %areaGetStat( elkin_graveyard, creator ) ?>
Continent: <?= %areaGetStat( elkin_graveyard, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( elkin_graveyard, description ),
    \   @n->flags->ansiColour, 80 )
?>

Elkin Hills
( area )

Creator: <?= %areaGetStat( elkin_hills, creator ) ?>
Continent: <?= %areaGetStat( elkin_hills, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( elkin_hills, description ),
    \   @n->flags->ansiColour, 80 )
?>

Elon Hills
( area )

Creator: <?= %areaGetStat( elon_hills, creator ) ?>
Continent: <?= %areaGetStat( elon_hills, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( elon_hills, description ),
    \   @n->flags->ansiColour, 80 )
?>

Elventown
( area city town village )

Creator: <?= %areaGetStat( elven_town, creator ) ?>
Continent: <?= %areaGetStat( elven_town, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( elven_town, description ),
    \   @n->flags->ansiColour, 80 )
?>

Elves
( Elf )
( creation )

Elves are taller and lankier than Humans.  Typically forest creatures, they
are more coordinated and more in tune to nature than other races. Their
reliance on these two attributes limits their abilities to be tough fighters.
It is common to see successful elven mages and mage-clerics. They have the
natural ability to see invisible. Elves are also rumoured to regenerate
magical stamina quicker when surrounded by their beloved forests.

See Also: Races

Emote

  Allows you to use an action not specified in the social commands.
For example, if you were a character named JohnDoe:

> EMOTE picks his nose.

Others would see:
                        JohnDoe picks his nose.

You can abbreviate EMOTE by just typing ':'.  Like ": picks his nose".

See Also: Social Actions

Enchanted Forest
( area )

Creator: <?= %areaGetStat( enchanted_forest, creator ) ?>
Continent: <?= %areaGetStat( enchanted_forest, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( enchanted_forest, description ),
    \   @n->flags->ansiColour, 80 )
?>

Enter

If you type 'enter' while you are outdoors, you'll enter any nearby
shelter. You can also follow 'enter' with an argument; for example,
'enter window'.

Equipment

This command will show you what you are wearing. If you are wearing invisible
equipment, then it will show as "something".

    Usage:

        equipment

Alternatively you may wish to see what equipment you are NOT wearing. To find
out just use the full parameter.

    Usage:

        equipment full

This will show the equipment slots even if there is nothing there. If you have
colour enabled then these empty slots will be coloured red.

See Also: Inventory

Examine

May give you some valuable information about an item.

See Also: Look