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Help
Deafen
Use this command to toggle whether or not you wish to hear shouts.
Some users find shouts annoying, and some newbies get confused when
they see continuous shouts. The first time you use this command it
will shut the shouts off, use it again to turn them back on.
See Also: Shout |
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Deaths Death's Door Spell
Mana Cost : 50 Target : victim
Save : None
Effect :
This very powerful spell has the ability to postpone death due to damage. While
this spell is in effect, your body will not die by normal physical damage, it
will be able to sustain 5 times the normal damage before stepping through
deaths door. You will not be conscious, and will require help to survive,
through magical healing.
Be warned, that the creature might get frustrated and move on to other targets,
and your companions could have their hands too full to come to your rescue.
Also be warned that this spell does not prevent certain types of death, so do
not be foolhardy and rush into unknown danger thinking that this spell will
save you in all circumstances.
NOTE: This spell cannot be cast on mobs. The target must be the caster or
another player.
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Decapitate
( Command Behead )
Using this command you may remove the head of a corpse and keep it as a
trophy. Trolls will more than likely take great pleasure in devouring the
bloody thing.
Usage:
decapitate <corpse>
Loathe be the player who finds his head on the trophy belt of a rival ;)
See Also: Crack |
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Depravity Spell
Mana Cost : 70 Target : victim
Hitpoints Cost : 50
Save : Versus prayer for no effect.
Effect : Negates the aura of sanctuary.
Using their knowledge of all things not alive, necromancers have devised
a way to negate the life preserving properties of sanctuary. By casting
depravity on a victim, any spell of sanctuary currently in effect or applied
while depravity is in effect will have its effects negated.
See Also: Sanctuary |
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Desert of King Sol
( area )
Creator: <?= %areaGetStat( desert_king_sol, creator ) ?>
Continent: <?= %areaGetStat( desert_king_sol, continent ) ?>
<?=
%stringFormat(
\ %areaGetStat( desert_king_sol, description ),
\ @n->flags->ansiColour, 80 )
?> |
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Devil's Isle
( area devils )
Creator: <?= %areaGetStat( devils_isle, creator ) ?>
Continent: <?= %areaGetStat( devils_isle, continent ) ?>
<?=
%stringFormat(
\ %areaGetStat( devils_isle, description ),
\ @n->flags->ansiColour, 80 )
?> |
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Directions North South East West Up Down
To walk in a given direction use these commands. Also can be used with the
LOOK command to look in a respective direction. (i.e. Look north)
See Also: Look
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Dodge Skill
With this skill an adventurer uses their lightning fast reflexes to move out
of the way of a melee attack. Unlike the evade skill, the adventurer may
already be engaged in combat and still be able to dodge.
See Also: Evade |
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Double Shot Skill
An experience ranger will have trained their ability to quickly retrieve and
nock arrows so that in combat they are able to shoot another arrow. To shoot
more than one arrow, the ranger merely needs to specify the number of arrows
to shoot.
Usage:
shoot 2* <victim>
Example:
shoot 2* <?= %randPlayer() ?>
See Also: Archery Skill, Triple Shot Skill |
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Dreams
When you sleep sometimes you will have a dream. Dreams can directly impact
your ability to regenerate. A good dream often improves your ability to
recover, whilst a bad dream often hinders your recovery. Dreams have also been
known to impart information to a player about the area they are in. Sometimes
this information is crucial to solving a puzzle. |
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