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Consider

This command will compare your level with the that of a target creature. You
will then receive a rough estimate, which is by no means exact. Consider does
not take hitpoints, special attacks, or damage into account.

    Usage:

        consider <target>

    Example:

        consider <?= %randPlayer() ?>

Craft Armour Skill
( armor )

Make your own armour... DUH! Currently you can build a shield:

    build shield

Lots of fun for the entire family!

See Also: Craft Weapon Skill

Craft Weapon Skill

Make your own weapon... DUH! Currently you can build swords and arrows:

    build sword

    build arrow

Lots of fun for the entire family!

See Also: Craft Armour Skill

Craftsmanship Skill

Having skill in craftmanship is indicative of your ability to work with
basic raw materials and mold them into useful shapes and applications. This
skill does not provide any benefit on it's own, but it is a precursor to
many of the craftsmanship related skills.

Crash

   If the game crashes at any time (a rare occurrence these day), don't worry
it will be up again within a few minutes since there is an automatic re-boot
system in place. Additionally, any items or pets you have successfully saved
or rent with will be ready for you when you return.

    WOC's rent system makes it impossible to lose any item that you have saved
or rented. For this reason, you will have to have a really good reason for any
immortal to reimburse you. If you just recently got cool equipment then save. Your
equipment will then be saved against a crash. If you die or quit though, your
items are cleared from storage! So you should save again as soon as you get
your equipment back.

   Whenever an immortal shuts down or reboots the game, all characters are
automatically saved to protect their items.

See Also: Save, Rent, Quit, Link

Credits

.---------------------------------------------------------------------------.
 |               DIKU - Original game idea, concept, and design:             |
 :---------------------------------------------------------------------------:
 |                                                                           |
 |       Katja Nyboe               [Superwoman] (katz@freja.diku.dk)         |
 |       Tom Madsen              [Stormbringer] (noop@freja.diku.dk)         |
 |       Hans Henrik Staerfeldt           [God] (bombman@freja.diku.dk)      |
 |       Michael Seifert                 [Papi] (seifert@freja.diku.dk)      |
 |       Sebastian Hammer               [Quinn] (quinn@freja.diku.dk)        |
 |                                                                           |
 `---------------------------------------------------------------------------'
 .---------------------------------------------------------------------------.
 |                      Additional contributions from:                       |
 |                                                                           |
 | Michael Curran  - the player title collection and additional locations.   |
 | Ragnar Loenn    - the bulletin board.                                     |
 | Bill Wisner     - for being the first to successfully port the game,      |
 |                   uncovering several old bugs, uh, inconsistencies, in    |
 |                   the process.                                            |
 | And:                                                                      |
 | Mads Haar and Stephan Dahl for additional locations.                      |
 |                                                                           |
 | Developed at:                                                             |
 | DIKU - The Department of Computer Science at the University of Copenhagen.|
 |                                                                           |
 `---------------------------------------------------------------------------'
 .---------------------------------------------------------------------------.
 |                                                                           |
 | Extensive modifications to the DikuMUD gamma source code made by          |
 | the implementors of Worlds of Carnage:                                    |
 |                                                                           |
 | Aaron Buhr (abuhr@sherwood.digital.ufl.edu, abuhr@eng.ufl.edu)            |
 | Robbie Rogers (rr@sherwood.digital.ufl.edu, rr@eng.ufl.edu)               |
 |                                                                           |
 | Thanks to the creators of Circle MUD 2.2 for the ideas and some of the    |
 | code for ANSI color.                                                      |
 |                                                                           |
 `---------------------------------------------------------------------------'
 .---------------------------------------------------------------------------.
 |                                                                           |
 | Extensive modifications to the Worlds of Carnage source code by:          |
 |                                                                           |
 | Terry Brown  (BadMood) (xyto@bigfoot.com)                                 |
 |                                                                           |
 `---------------------------------------------------------------------------'
 .------------------------.
 | January 2001 - Present |
 :------------------------`--------------------------------------------------.
 |                                                                           |
 | Sweeping code modifications by Robert Cummings (blobule@gmail.com)        |
 |                                                                           |
 |    - XML player file system and integration of pets into player files.    |
 |    - MySQL database synchronization for player data access via the web.   |
 |    - Full rewrite of mud mail system and bulletin boards.                 |
 |    - Conversion of and support for XML mob, world, and object files.      |
 |    - Design and implementation of the BlobbieScript language.             |
 |    - Lots of other shit.                                                  |
 |                                                                           |
 `---------------------------------------------------------------------------'

See Also: Immortals, Inactive Immortals

Crete
( area city town village )

Creator: <?= %areaGetStat( crete, creator ) ?>
Continent: <?= %areaGetStat( crete, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( crete, description ),
    \   @n->flags->ansiColour, 80 )
?>

Customize Customization

Players are allowed to customize various aspects of their character.
This command is the doorway to many different customization features.
Unfortunately the customize command is fairly new and so the only
valid options at this time are: EXITS and ENTRANCES

You use the customize command as follows:

    CUSTOMIZE <OPTION> <OPTION SPECIFIC ARGUMENTS>

So for customizing exit strings one might use the following:

    CUSTOMIZE EXITS east "<name> runs off towards the <direction>."

Look for more customizeable options in the future. To get help on a
particular option just add the option name to the help command you
input to get this help entry.

See Also: Display

Dark Fog Spell

Mana Cost : 100               Target    : Room
Save      : None
Effect    : A fog of darkness

This spell conjures a fog of darkness that spills out into the neighbouring
rooms blocking out the sun entirely. Fables whisper that vampires rest at
the center. Re-casting the spell will refresh the fog before it dissipates.

See Also: Darkness Spell, Shroud of Darkness Spell

Dark Oak Forest
( area )

Creator: Badmood
Continent: Cythera

Many moons ago the lands south west of Elven town were inhabited by giants. When these giants died they returned to haunt the area. Those brave enough to travel through spread stories of haunting and ghosts and soon no one travelled the lands any longer. A great oak forest grew up over the forbidden lands. Whilst few people try and penetrate the confusing mists of the forest, those searching for the secrets of the lone mountain may wish to explore deeper.