This trigger will fire whenever a strike is attempted. In the case the weapon attempts more than one strike during the damage round then this will fire for every attempt.
@n - The owner of the weapon owning the trigger.
@t - The target of the strike or null if the target has died.
@o - The weapon making the strike. The same as @i.
@x - The amount of damage done by the strike, -1 if the strike missed, or 0 if a thrown weapon missed.
Note: This trigger ONLY fires for the weapon making the strike. if you want the room or something in the room to trigger then you want to use catch_weapon_strike instead. |