on_area_load

Response Typescript
EntitiesRooms, Mobiles, Objects
ParametersareaId1 areaId2 areaId3 ...

    This trigger will fire immediately after an area has been loaded or
reloaded. This is irregardless of whether any of the area's zones are
active. This can be used to synchronize any out of area zones with this
area or to manage any scripts that need to be activated or re-activated
due to an area having been reloaded (this was true for the headbutt
revival and invulnerability scripts).

@areaId - The ID of the area being loaded.