custom_mobile_prompt

Response Typescript
EntitiesRooms, Mobiles, Objects
Parameters-

    This powerful trigger is used to override a mobile's prompt. It has far
reaching possibilities such as the ability to create sequential means of
retrieving input from a user. For this reason it best use is in
conjunction with the custom_command_act trigger.

@actor
- Contains a pointer to the mobile that is viewing the contents of the
room.

@prompt
- Contains the current prompt template for the given @actor. This is provided
in case you just want to modify it (perhaps block out seom set of
stats temporarily).

To override the prompt the script need only return new text to be used in
place of the usual prompt template.

Example:

if( %getEntityVar( @actor, "inputStatus" ) == "itemName" )
{
return "Please input a name for your pet: "
}
endif