check_can_unlock_door

Response Typescript
EntitiesRooms, Mobiles, Objects
Parameters[direction]

    This trigger will fire when an entity attempts to unlock a door or
container. If the script deems that entity cannot unlock the door then it
should present a message and return false. Since a return value is
required, it is important to wrap the script in a protected block to
ensure it runs to completion. The following variables are of interest for
this trigger:

@actor - A pointer to the entity that is trying to unlock the door.

@target - A pointer to the target of the unlock action. This may be
an exit or an item.

@direction - If the @target is an exit, then this will be set to the
direction of the exit with respect to the room.

@tool - A pointer to an object that aided in the unlock action. For
instance when using a key to open a door, then this would
be a pointer to the associated key item.

Your script must return a 1 or a 0 (or equivalent). Any value that does
not evaluate to true, will prevent the @actor from completing the unlock
action.