catch_wear_act

Response Typescript
EntitiesObjects
Parameters-

    This trigger will fire when a mobile wears the object.

@n, @actor - The mobile wearing the object.

@o, @item - The object that the mobile is wearing.

@x, @locationId - The ID of the equip slot being filled by
wearing the object.

@mode - The mode in which the item is being worn.

The following values are possible for the @mode parameter:

"wear" - The item is being worn normally.

"zone" - The item is being worn via a zone reset.

"loaded" - The item is being worn via a player entering the game.

"moveObj" - The item is being worn via the moveObj command.

null - Blobbie probably forgot to set a mode :B