catch_use_act

Response Typescript
EntitiesObjects
Parameters-

    This trigger will fire when an attempt is made to use an object. This also
includes social commands that are applied to objects such as enter, throw,
flip, tap, etc.

@n - The mobile that is attempting to use the object.

@t - The target of the action, such as when throwing or entering.

@x - The command that was input to use the object ("enter", "tap", etc.).

@command - The command that was input to use the object
("enter", "tap", etc.).

@arguments - Any arguments passed to the command which uses the object.
For instance, "use salt Gruknuk", would result in this
variable being set to "Gruknuk".