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catch_say_act
Response Type | script |
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Entities | Rooms, Mobiles, Objects |
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Parameters | keyword1 [, keyword2, keyword3, ...] |
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This trigger will fire when one of the keywords in the parameter list matches a keyword in the text that an actor says in the room. This will also fire when something talks in the room. When this trigger is fired the following variables will be set:
@n - A pointer to the mobile, if any, that executed the "say" or "talk" command.
@t - The recipient of the "talk" command. The same as @i.
@o - A pointer to the object, if any, that executed the "say" or "talk" command.
@x - The content of the "say" command. |
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