catch_room_affect_show

Response Typescript
EntitiesObjects (in affects inventory)
Parameters-

    This type of trigger is used specifically to provide information to an
observer in the room about an affect that is currently in the room. For
instance the poison gas affect uses this technique to inform the player
that there is a cloud of poisonous vapours.

@n - The mobile "looking" in the room.

Example:

protect
{
if( %canSee( @n ) )
{
%echoTo( "A cloud of dark swirling poisonous vapors "
\ "surrounds you.", @n )
}
endif
}
endprotect