Response Typescript
EntitiesMobiles, Objects

    Spice up your objects and mobiles by using this trigger to reveal
additional information when the item or mobile is identified. Not only can
you output additional information after the usual identify information but
you can use this triugger to add special effects like perhaps revealing
information about a powerful object then exploding it so they can't use it
till next time :)

@n, @actor - The player or mobile that cast the spell.

@level - The level at which the spell was cast.

@quality - The quality at which the spell was cast.