catch_combat_start_act

Response Typescript
EntitiesRooms, Mobiles, Objects
Parameters-

    This trigger fires when combat is initiated for a mobile in the room where
the trigger resides by the room itself or by any mobiles or objects
present in the room.

@n, @attacker - The attacker initiating the combat.

@attackerName - The name of the attacker.

@t, @victim - The target of the attack.

@x, @victimName - The name of victim.