%zoneGetMobs()

Aliases%zoneGetMobs( ), %zoneGetMobs( )
Parameters[mixed @entity]

    This function returns an associative array of pointers to all the
characters currently in the given zone. The list is indexed by consecutive
integers counting from 1 onward. If no parameter is used, then the zone in
which the script owner resides is used as default. The entity may be one
of the following: an explicit room number; a pointer to a room, character,
or object; a keyword for a mob, or object. If the entity is valid then the
zone for the room in which it resides will be searched.