Aliases%skillAffectItemExists( )
Parameterscharacter @target, mixed @skill

    Checks to see if the @target is affected by an affect object of the
@skill. The @skill may either be the name of the skill ("poison") or it
may be the ID of the skill. If the affect exists then 1 is returned;
otherwise 0 is returned. Note that this function does not look for
traditional internal affects that are not implemented as affect objects.


if( !%skillAffectItemExists( @target, "disease" ) )
cast disease @target