%saveVersusSkill()

Aliases%saveVersusSkill( )
Parameterscharacter @victim, entity @actor, mixed @skill [, int @quality [, int @level]]

    A dice roll is made to determine if @victim saves versus the specified
@skill with @quality and issued with equivalent mobile level of @level.
If the @victim saves then 1 is returns; otherwise returns 0. The value
of @skill may be a skill ID, skill pointer, or name of a skill.