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%saveVersusSkill()
Aliases | %saveVersusSkill( ) |
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Parameters | character @victim, entity @actor, mixed @skill [, int @quality [, int @level]] |
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A dice roll is made to determine if @victim saves versus the specified @skill with @quality and issued with equivalent mobile level of @level. If the @victim saves then 1 is returns; otherwise returns 0. The value of @skill may be a skill ID, skill pointer, or name of a skill. |
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