%saveVersusPetrify()

Aliases%saveVersusPetrify( )
Parameterscharacter @victim, entity @actor, integer @level

    A dice roll is made to determine if @victim saves versus petrification.
The dice roll is calculated against the @victim's save versus
petrification modifier and the @level provided. If the @victim makes their
save then 1 is returned; otherwise 0 is returned.