%saveVersusParalyze()

Aliases%saveVersusParalyze( )
Parameterscharacter @victim, entity @actor, integer @level

    A dice roll is made to determine if @victim saves versus paralysis. The
dice roll is calculated against the @victim's save versus paralysis
modifier and the @level provided. If the @victim makes their save then 1
is returned; otherwise 0 is returned.