This function returns an associative array of pointers to all the exits currently in the given room. The list is indexed by the direction of the exit (north, east, south, west, up, down). If no parameter is used, then the room in which the script owner resides is used as default. The entity may be one of the following: an explicit room number; a pointer to a room, character, or object; a keyword for a mob, or object. If the entity is valid then the room in which the entity resides will be searched.
Example:
@exits = %roomGetExits( @n ) |