Sets the value for a given statName that belongs to the note object. The entity may be an object pointer or object keyword. The statName may be any one of the following stat IDs:
content
Example:
@burpScript = \ "while( 1 ) \n" \ "{ \n" \ " silentforce @n burp \n" \ " wait 20 + 1d120 secs \n" \ "} \n" \ "endwhile \n"
// // Load a note object into an arbitrary room and set it's content. In // this case the content is a script... just for giggles and kicks. // @note = %load( object, 601, 24001 ) %noteSetStat( @note, content, @burpScript )
// // Now we evaluate the note onto a player but keep the room as the // owner so that renting doesn't clear it *heheh*. The actorChar is // the player which the script will see as @n. // eval -note @note -ownerRoom 24001 -actorChar Jabberwocky
// // Purge the note since we don't need it anymore. // %purge( @note ) |