Aliases%isWaiting( )
Parameterscharacter @entity

    Returns 1 if the character is wait stated and 0 otherwise. Wait state is
when the creature or player normally cannot perform another command
because they have just performed one such as headbutt. This is extremely
useful since commands issued from scripts ALWAYS run, they ignore the wait
state, meaning if you want to cook your own combat sequence or something
else, you should use this to determine if they could normally issue the
next command. Character entity may be a character pointer or keyword.


if( !%isWaiting( @this ) )
kick %getOpponent( @this )