Returns 1 if @id corresponds to a valid room description. This is useful for checking to see if a given room exists before attempting to move something into it via the %move() function or either the transfer or npctrans functions. In most cases you won't need to do such a check, but in rare instances when the area may not be loaded for the room, then this will prevent an error being generated when the room can't be found.
Example:
if( %isRoomId( @someId ) ) { %move( @actor, @roomId ) } endif |