%isEquippedItem()

Aliases%isEquippedItem( )
Parameterscharacter @entity, object @entity

    Returns true if the given character has equipped the given object.
Character entity may be a character pointer or keyword. The object entity
may be an object pointer, keyword, or vnum.

Example:

if( %isEquippedItem( @n, black_tabard ) )
{
damage char @n %( 3d5 + 5 )
}
endif