If the character is currently following someone then a pointer to the leader will be returned. Otherwise null is returned. Character entity may be a character pointer or keyword. If the optional @defaultSelf parameter is set to a non zero value then if no leader is found the @entity itself will be returned.
Example:
if( %getLeader( @n ) ) { talk @n Take me to your leader! } endif
Example:
cast soul strike %getLeader( @n, 1 ) |