%getHuntPrey()

Aliases%getHuntPrey( )
Parametersmobile @hunter

    Return the prey of the specified @hunter. If the @hunter is hunting
another mobile then the return value will be a pointer to the prey.
Alternatively if the mobile is hunting via a call to "walktoroom" then the
ID of the room will be returned. If the @hunter is not hunting anything
then null will be returned.

Example:

if( if( %getHuntPrey( @n ) == @self )
{
talk @n I hear you've been looking for me. Now that you've
\ found me, prepare to die!

cast soul strike @n
}
endif