%getHomeTownRoomId()

Aliases%getHomeTownRoomId( )
Parameterscharacter @entity

    Returns the starting room ID for the hometown of the given @target
mobile. The starting room ID is the ID for the same room that a player
is transfered to by the "word of recall" spell. If the @target is not
valid then null is returned.

Example:
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talk @n Thank you for return the amulet. Please accept this reward.
give @reward @n

wait 3 secs
talk @n Allow me to save you the journey home and transport you there
\ with my magic.

%move( @n, %getHomeTownRoomId( @n ) )
%runCommand( @n, "look" )