Returns the starting room ID for the hometown of the given @target mobile. The starting room ID is the ID for the same room that a player is transfered to by the "word of recall" spell. If the @target is not valid then null is returned.
Example: --------------------------------------------------------------------------
talk @n Thank you for return the amulet. Please accept this reward. give @reward @n
wait 3 secs talk @n Allow me to save you the journey home and transport you there \ with my magic.
%move( @n, %getHomeTownRoomId( @n ) ) %runCommand( @n, "look" ) |