%gainPuzzlePoints()

Aliases%gainPuzzlePoints( ), %gainExp( )
Parametersmobile @target, integer @points, string @name [, mixed @flag1 [, @flag2 [, ...] ] ]

    Carnage now supports a puzzle points system for tracking solved in-game
puzzles and quests. This function should be used to dole out puzzle point
rewards. By default puzzle points are awarded to the target only, and only
once per real life day for the given puzzle name; however, this behaviour
can be changed by passing along one or more of the following flags.

allowMultiple - Allows the points to be gained multiple times in the
same day for the same puzzle. For the most part this
should NOT be used :)

groupGain - Puzzle points are awarded to everyone grouped with
the target that are in the same room. This is useful
for large quests that require a group of adventurers
to complete. Each member will get the full number of
points.

Example:

%gainPuzzlePoints( @n, 1, "cheese quest" )

Example 2:

%gainPuzzlePoints( @n, 20, "styx islands", groupGain )