This function returns an array consisting of all NPC character entities found within the characters array. All entities in the characters array should be pointers and will more than likely have been retrieved from one of the %xxxGetMobs() functions (where xxx is room, zone, area, etc). The array of entities returned will be indexed from 1 onward.
Example:
@targets = %roomGetMobs() @npcs = %filterNpcs( @targets ) |