%equipment()

Aliases%equipment( )
Parameterscharacter @entity, integer @wearID

    Checks if the character has anything equipped in the given wearID position
of the equipped inventory. If something is found then 1 is returned,
otherwise 0 is returned. Character entity may be a character pointer or
keyword. Following is a list of IDs and the position they represent:

1 - light 10 - hands
2 - left finger 11 - arms
3 - right finger 12 - shield
4 - neck 1 13 - about body
5 - neck 2 14 - waist
6 - body 15 - left wrist
7 - head 16 - right wrist
8 - legs 17 - wielded
9 - feet 18 - held

Example:

if( %equipped( @n, 16 ) )
{
%purge( %getEquippedItem( @n, 16 ) )
}
endif