Checks that the character is wearing the given object and returns the wear position ID if found. Returns -1 if not found. Character entity may be a character pointer or keyword. The object entity may be an object pointer, keyword, or vnum. Following is a list of IDs and the position they represent:
1 light 10 hands 2 left finger 11 arms 3 right finger 12 shield 4 neck 1 13 about body 5 neck 2 14 waist 6 body 15 left wrist 7 head 16 right wrist 8 legs 17 wielded 9 feet 18 held
Example:
if( %eqPos( @n, idol_of_iskar ) == 1 ) { talk @n You have done well adventurer! wait 2 secs talk @n Are you ready for the next stage of your quest? } endif |