While all areas are loaded when the MUD server boots up, the mobiles and objects that populate the rooms of the zones are only loaded when a non NPC player enters an unloaded zone. This is a good idea since it reduces the necessary resources needed for the game to run, especially when an area isn't being used. Unfortunately there are time when you need a zone to be loaded because you have a creature or object which must interact with occupants of another zone. For these case you can directly activate the zone with this function.
Example:
%doZoneActivate( 4600 ) at 4637 buy recall inga |