%doZoneActivate()

Aliases%doZoneActivate( )
Parametersinteger @zoneId

    While all areas are loaded when the MUD server boots up, the mobiles and
objects that populate the rooms of the zones are only loaded when a non
NPC player enters an unloaded zone. This is a good idea since it reduces
the necessary resources needed for the game to run, especially when an
area isn't being used. Unfortunately there are time when you need a zone
to be loaded because you have a creature or object which must interact
with occupants of another zone. For these case you can directly activate
the zone with this function.

Example:

%doZoneActivate( 4600 )
at 4637 buy recall inga