Deletes the variable that is within the saved player file persistence context of the entity. Since rooms cannot be saved to player files and there can only ever be one instance of a room with a given vnum, this function has identical functionality to the %setSavedVar() function when applied to a room. The entity may be a pointer to a room, mob, or object. It may also be a keyword of a mob or object or the vnum of a room. If the variable is not found then null is returned. These variables are saved in the player's data file and are restored whenever the player re-enters the game.
Example:
%deletePlayerVar( @n, lastEnteredSkurvash ) |