%corpseSetStat()

Aliases%corpseSetStat( )
Parametersobject @entity, string @statName, mixed @newValue

    Sets the value for a given @statName that belongs to the @corpse object to @newValue.  The
@corpse may be an object pointer or object keyword. The @statName may be any
one of the following stat IDs:

id
name
isPc
isNpc
isDecapitated

Example:

//
// This makes it seem like the mob running the script has created a zombie
// abomination from the corpse... assuming that we have an abomination
// mobile with vnum 999. Any corpse will do since we directly set the vnum
// of the corpse which tricks the monster zombie spell into thinking that
// was the mob that died.
//

%corpseSetStat( @corpse, id, 999 )
%corpseSetStat( @corpse, isNpc, 1 )

cast 'monster zombie' @corpse