%combatStart()

Aliases%combatStart( ), %setFighting( )
Parameterscharacter @actor, character @target

    Initiates combat between the actor and the target. This is useful to
bypass evade, or to change fight configuration on the fly. Character
entity for both the actor and the target, may be a character pointer or
keyword.

Example:

//
// Implements a custom rescue system where @a rescues @b from @c.
//
%combatStop( @c )
talk @b Don't worry buddy, I'll save you!!!
%combatStart( @a, @c )
%combatStart( @c, @a )