Initiates combat between the actor and the target. This is useful to bypass evade, or to change fight configuration on the fly. Character entity for both the actor and the target, may be a character pointer or keyword.
Example:
// // Implements a custom rescue system where @a rescues @b from @c. // %combatStop( @c ) talk @b Don't worry buddy, I'll save you!!! %combatStart( @a, @c ) %combatStart( @c, @a ) |