This function can be used to retrieve a specific buff pointer from an     object or mobile @entity via a defined label. If the @label parameter is     empty then a pointer to the first unlabeled buff will be returned.
      Example:
          //         // Presumably a buff with the label "powerCharge" was defined for         // the object via the web editor (alternatively it could have been         // assigned via the ->label resolution on a buff pointer.         //
          if( %isEquippedItem( %getOwner( @this ), @this ) )         {             @timer = %getPlayerVar( @this, "powerChargeTimer" )             @timer -= 1
              @buff = %buffGetByLabel( @this, "powerCharge" )
              if( @timer < 10 )             {                 @buff->modifier = 10             }             elseif( @timer < 1 )             {                 @buff->modifier = 0                 @timer = 40             }
              %setPlayerVar( @this, "powerChargeTimer", @timer )         }         endif  |