Sets the associated skill name for the target @affect object. The given @skill may either be the ID of a valid in-game skill, or the name of the skill. If the name is used, it does not necessarily have to exist in the game. Support for non-existent skills is allowed since your scripts may have special purposes for the affect and thus require a unique name. If the skill name is successfully set then 1 is returned; otherwise 0 is returned.
Example: --------------------------------------------------------------------------
%affectSetSkillName( @affect, "deadly vapours" ) |