Returns a list of possible antidotes for the given @affect object. This can be used to determine how to relieve the affect (useful if the affect is punitive).
Example: --------------------------------------------------------------------------
foreach( %affectGetAntidotes( @affect ) as @antidote ) { if( @antidote == "dispel magic" ) { cast dispel magic self break } elseif( @antidote == "remove poison" ) { cast remove poison self break } elseif( @antidote == "remove curse" ) { cast remove curse self break } elseif( @antidote == "cure blindness" ) { cast cure blindness self break } endif } endforeach |