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Humm, I forget, what was the area of expertice in which you are a virtuoso?
Building hard areas w/o a ton of easy outs/work arounds for players. Areas that contain quests that people don't just figure out 100% in the first hour they spend in the area. Areas where the risks balance the rewards - if one ever figures out how to get to those rewards.
Believe it or not Angrorn has a lot of things going on in it that aren't found elsewhere in the mud and it took a lot of time to plan, write, and code to get it to work. Took a lot of help from Blobbie on complex scripts too. But, I wrote most of it myself.
But I guess like you. with your argument about taking critique from people who don't RP with a grain of salt, i'll take critique from those who haven't contributed to the mud beyond the proliferation of an endless list of 'ideas' in a similar fashion.