%setSilenceOn()

Aliases%setSilenceOn( )
Parameters-

    Prevents ALL output from going to players. Since this could potentially
wreak havoc on the game by forgetting to turn it back off, it will
automatically be turned off when your script returns control to the MUD.
For this reason you will need to put it in a protected block. This may
change in the future as I may add support for the script context to
remember it's silence state so I do recommend you still make the effort to
turn it off manually.

Example:

%setSilenceOn()
damage room pc 3d5 8
%setSilenceOff()