%gainExperience()

Aliases%gainExperience( ), %gainExp( )
Parametersmobile @target, integer @experience, string @description

    Since the worlds of Carnage now uses a stat gain system that is based on
dice rolls when experience is gained, it is no longer useful to just
increase a player's experience when experience is the reward. Instead the
gained experience must be passed through the system's internal system to
see if the player should receive any stat gains. The %gainExperience()
function was designed for exactly this purpose.

NOTE: whenever this function is used a log is made of what script called
it, who received the experience, and how much. DO NOT ABUSE!

The @description parameter should contain a short description describing
the reason for the experience gain.

Example:

%gainExperience( @n, 5000 + 1d1000, "Completed cheese quest" )