Worlds of Carnage
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 Post subject: Silverleaf
PostPosted: Wed Jul 20, 2005 10:05:49am 
Joined: Sat Jun 18, 2005 4:12:52pm
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Silverleaf is located through the blackmist forest, can be pretty difficult to get too, very far from the town of cythera. Silverleaf is where the weak, smelly, goodlies hide out from trolls and other such evil beings. Humans, elves, and even some dwarfs usually look for protection and guidance from the heroes of Silverleaf: Philbourne, Malakai, Karamille, and some others. The King and Queen of silverleaf sit atop their throne pondering how to spread the Light.

Some very very good eq up here for goodlies. A few decent quests too, some that may even have you venture to Shayol Ghul to show your "Bravery"

Not sure about exp since merge, used to be great, but mobs usually attack in large numbers....


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 Post subject: Yah
PostPosted: Fri Jul 22, 2005 6:17:41pm 
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Joined: Thu Sep 02, 2004 6:42:59pm
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Location: Mexico
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In my opinion areas that attack in large numbers and call for aid and like 10 mobs walk in there in 2 seconds are just dumb and useless to the game. No matter how cool the descriptions are, or the story or the cleverness of quests. Its dumb to make mobs jump at same time and makes areas not frequented and the potential either for exp or exploring is greatly diminished.


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 Post subject: Re: Yah
PostPosted: Fri Jul 22, 2005 7:48:20pm 
Joined: Sun Apr 16, 2006 9:12:10pm
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Quote:
In my opinion areas that attack in large numbers and call for aid and like 10 mobs walk in there in 2 seconds are just dumb and useless to the game. No matter how cool the descriptions are, or the story or the cleverness of quests. Its dumb to make mobs jump at same time and makes areas not frequented and the potential either for exp or exploring is greatly diminished.
I don't like em much either, but there are some instances where it makes some sense. Like the guards or Rhad coming to aid the King in Crete. Logically, to me, if I had a King (no smart comments - all you!) i'd go fight to save him.


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 Post subject: Nod
PostPosted: Mon Jul 25, 2005 2:12:56pm 
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I agree some places are ok to have that but. They walking like 25 rooms in 1 second. I mean hell are they Flash or Superman? if u wanna see it realistic , hehe mobs got zmud aliases too? Maybe a bit of lag in their walking as fast as I can thing would be nice. Im not saying let there not be those kinds of mobs. Im jut saying give people time to either flee or recall if they exploring either crete, silverleaf, gratien, tree in mist.


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 Post subject:
PostPosted: Mon Jul 25, 2005 7:38:50pm 
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Joined: Fri Oct 06, 2000 5:32:29pm
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Website: http://www.wocmud.org
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Generally mobs should walk fairly slowly. Though I think due to old system before hunt could be timed, many areas implemented their own tracking code that often goes VERY fast :)


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 Post subject:
PostPosted: Mon Jul 25, 2005 9:19:34pm 
Joined: Sun Apr 16, 2006 9:12:10pm
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I've noticed what Blobbie says. It depends on who built the area and when.


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 Post subject:
PostPosted: Mon May 08, 2006 3:42:33am 
Joined: Fri Mar 31, 2006 1:23:54am
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Yea, if that could be fixed in Crete, that would make me pretty happy for one....lol


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