Worlds of Carnage
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 Post subject: Druid spell- Healing rune
PostPosted: Mon Nov 28, 2005 9:57:33pm 
Joined: Fri Apr 07, 2006 2:52:33pm
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A spell cast down by the mighty druid: a magical rune created by the druid to cast down on the ground. This rune would heal 100 hps per mud hour and regenerate 50 mana points per mud hour for the druid's group.


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 Post subject:
PostPosted: Tue Nov 29, 2005 4:14:47am 
Joined: Sat Mar 03, 2007 9:32:47am
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Very nice -almost too nice....


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 Post subject:
PostPosted: Tue Nov 29, 2005 10:44:36pm 
Joined: Fri Apr 07, 2006 2:52:33pm
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maybe overpowered, the amount of regeneration can be adjusted if implemented....good reason to play druids though


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 Post subject:
PostPosted: Wed Nov 30, 2005 9:02:56am 
Joined: Sun Apr 16, 2006 9:12:10pm
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Heal, forest retreat, bludgeon (don't underestimate having a combat skill on a primary class!), animal training, deadly poison, grow, shrink.


Other good reasons to play druids.


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 Post subject:
PostPosted: Wed Nov 30, 2005 9:54:51am 
Joined: Sat Mar 03, 2007 9:32:47am
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Completely agree - Have a very nice Druid, it rocks.


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 Post subject:
PostPosted: Thu Dec 01, 2005 2:32:24am 
Joined: Wed Sep 14, 2005 10:19:43pm
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Quote:
Heal, forest retreat, bludgeon (don't underestimate having a combat skill on a primary class!), animal training, deadly poison, grow, shrink.


Other good reasons to play druids.
Yea...handy spells/skills, but doesn't exactly inspire me to play a druid. I dunno, mebbe I am just too power hungry, but if you want to spend a lot of time on a character (and it takes a lot of time to reach high levels), I would rather choose a different class. If you want a primary class with heal be a cleric! You also get...well..lets see...sanct/rebirth/major which are some of the most powerful spells on the mud. Deadly is ok, but not fantastic..and pretty much would say the same for the other skills. I guess i can't comment as much on animal training b/c I have never used the skill here.


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