Worlds of Carnage
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 Post subject: Group Sanctuary and Heal
PostPosted: Mon Nov 14, 2005 5:14:41am 
Joined: Wed Sep 14, 2005 10:19:43pm
Posts: 103
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I think it would be nice to see a group sanctuary skill, at the minimum for dedicated clerics, but perhaps for cleric/cleric only. Proposed mana cost of 150...more than the cost of 2 regular sancts.

Also in the same line...a group heal spell possibly for cleric/cleric only as well. Mana cost of 125?


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 Post subject: Yes
PostPosted: Wed Nov 16, 2005 11:35:41pm 
Joined: Fri Apr 07, 2006 2:52:33pm
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Sounds like a good idea. However, I don't see that in the near future :(


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 Post subject:
PostPosted: Wed Nov 16, 2005 11:58:38pm 
Joined: Sun Apr 16, 2006 9:12:10pm
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From my chars point of view, love it.

However, from a balance point of a view, one cleric spending 150 mana and being able to sanc a whole ton of players (4? 6? 9?) that are grouped, it doesn't work out.

Perhaps a group sanc spell where you spend 100-120 manna per 2 people in your group, and if it's an odd number, it rounds up - would be more immune to abuse. Maybe min 3 players (ya, lets elminate NPC followers) so it's good for big groups, but the small parties can't benefit all THAT much from it. (2x120-240, current 3x75= 225 ... so four in the group is where the benefit shines through).

Would also need to add functionality to the skill where the caster types something like:

cast sanctuary grael luz

... to ensure the desired targets are hit.

As for Group Heal - is this group heal? group major heal? group rebirth? All of the above?

Maybe that lazy portal IMM will think about it when he's done that other work.

Freakin' Imms.


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 Post subject:
PostPosted: Thu Nov 17, 2005 2:54:15pm 
Joined: Mon Jul 18, 2005 1:25:05pm
Posts: 101
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aye for group sanc and group major only
limit it to 3... if u cast group sanc costing 150 mana only 3 targets will get it first 3 on group list, same for group major costing 220 mana


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