Worlds of Carnage
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Do you think that some skills or spells should be for only pure classes?
Yes  75%  [ 9 ]
No  25%  [ 3 ]
Total votes : 12

 Post subject: skills/spells for pure classes only
PostPosted: Thu Aug 25, 2005 6:39:24pm 
Joined: Tue Jul 20, 2004 6:08:25pm
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I know there aren't many pure classes out there but I'd like to see some skills/spells for only pure classes. This will give more reason for other's to use pure classes.

I may be biased since I am a pure class but I don't really like how other players can get all the skills/spells for whatever their 1st chosen dedication is. I'd like to see a use for pure classes and as things stand right now you don't really 'need' a pure class for anything.

Let's see what other's think.


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 Post subject:
PostPosted: Thu Aug 25, 2005 7:45:16pm 
Joined: Fri Apr 07, 2006 2:52:33pm
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i agree, would be good incentive to play a pure class...maybe hard to get/powerful..but would be cool all the same


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 Post subject:
PostPosted: Thu Aug 25, 2005 8:12:57pm 
Joined: Sun Apr 16, 2006 9:12:10pm
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I agree with this too.

Are you suggesting brand new skills that will be single class? An interesting thought and some dandy skills would be required to beat out some of the current skills.


Or, some existing skills reverting to single class? Would this be like the racial down sizing where chars w/ existing stats (take dwaves w/ 60wis or 51dex) keep the skills but from here on out new chars don't get the same as their predecessors?


Just out of curiosity of single class spell casters Ezzence - how much does your increase in spell quality help your spells, in your opinion? Is your heal better (like say, 130+hp on a single cast of heal?)? Sanctuary last longer? What about Juba or Torak as purge mages? Are the spell damages a lot higher or is that too hard a measure? With a tank the damage is very comparable while fighting w/ a dual class warrior - the damage output difference is visible.

NOTE: A logistical thought as well is that each class would first need to be given unique and powerful spells/skills and also balanced - enough so to balance some of the more skill weighted clasess.


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 Post subject: Certain skills in game now becoming pure class..and new
PostPosted: Thu Aug 25, 2005 8:28:42pm 
Joined: Tue Jul 20, 2004 6:08:25pm
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I do believe some skills/spells in the game should be pure class only. I'm not trying to make players characters less powerful but I do think some skills/spells do require full mastery of a class.

You've asked about my heals....I don't know how much I get as I rarely use heal anymore. During fights I death door the tank and just keep letting him fight til he's at real hurt or awful and then use rebirth.

Sanctuary, another skill I'm not sure of the ticks as I dont have a tick counter. We can test this sometime if your really interested.

Since I am pure cleric I can only talk about cleric skills as to what I think should be pure class skills. I believe resurrection should be a pure cleric spell. This is a spell that requires the greatest divine concentration, you are resurrecting the dead. This is something I believe only someone of pure skill could master.


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 Post subject: Re: Certain skills in game now becoming pure class..and new
PostPosted: Thu Aug 25, 2005 8:46:32pm 
Joined: Sun Apr 16, 2006 9:12:10pm
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Quote:
I do believe some skills/spells in the game should be pure class only. I'm not trying to make players characters less powerful but I do think some skills/spells do require full mastery of a class.
Again, I agree here. All classes hopefully will have enough skills of varying power to make this happen.
Quote:
You've asked about my heals....I don't know how much I get as I rarely use heal anymore. During fights I death door the tank and just keep letting him fight til he's at real hurt or awful and then use rebirth.

Sanctuary, another skill I'm not sure of the ticks as I dont have a tick counter. We can test this sometime if your really interested.
Would be an interesting test for sure.
Quote:
Since I am pure cleric I can only talk about cleric skills as to what I think should be pure class skills. I believe resurrection should be a pure cleric spell. This is a spell that requires the greatest divine concentration, you are resurrecting the dead. This is something I believe only someone of pure skill could master.


Agreed again on this spell. It's the restoration of life to the largest degree.

Clerics have a lot of spells (and powerful ones at that) so the choice(s) are, while not easy, more plentiful to choose from. Paladins and Warriors have had some new skills while Necromancers and Mages have a lot spells too. Druids and Rangers share some skills and Shamans don't have too much unique about them.


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 Post subject: Re: Certain skills in game now becoming pure class..and new
PostPosted: Thu Aug 25, 2005 9:23:10pm 
Joined: Sun Apr 16, 2006 9:12:10pm
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Quote:
You've asked about my heals....I don't know how much I get as I rarely use heal anymore. During fights I death door the tank and just keep letting him fight til he's at real hurt or awful and then use rebirth.

Sanctuary, another skill I'm not sure of the ticks as I dont have a tick counter. We can test this sometime if your really interested.
Lvl 75 cleric (with a subclass) and Lvl 73 pure dedicated cleric.

Spell: Sanctuary
Lvl 75 duration: 8:35 (quality 100)
Lvl 73 duration: 9:15 (quality 115)

Spell: Heal
Lvl 75 HP Healed: 100 (quality 100)
Lvl 73 HP Healed: 117 (quality 117)


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 Post subject:
PostPosted: Thu Aug 25, 2005 11:49:27pm 
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There may be "pure" skills in the future but don't be holding your breath since it's faaaaaaaaaaaaaaaaar down the road. Right now things are fine, as a pure class you get increased power/efficacy of skills and spells and THAT is your reward for being pure. The increase in quality is directly proportional to the duration/power/chance of a skill (though not usually on all dimensions).


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 Post subject: Advantages
PostPosted: Mon Aug 29, 2005 2:49:55pm 
Joined: Mon Jul 18, 2005 1:25:05pm
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Pure class has advantages. Since you dont need to dual class u got a LOT of extra practs that you can use to get hps/mana. Also the quality bonus to skills works nicely. Maybe pure clerics are weakened compared to halfbreed clerics since their attack spells are not so good but mages, warriors, and others work better. Blobbie sure has a lot of ideas for pures in the future but we need to be patient. My idea for em would be leavin spells just how they are, pures or dedicateds get em all. But give pures of piety or arcana based arcana or piety mastery that will make em regen faster/ less cost of spells.


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 Post subject:
PostPosted: Mon Aug 29, 2005 9:38:40pm 
Joined: Sat Feb 05, 2005 3:30:59pm
Posts: 37
Location: Brunswick ,Ohio
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good idea but blob has already stated that he dosent want the mastery skill, but i cant speak for him.


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 Post subject:
PostPosted: Mon Aug 29, 2005 10:37:47pm 
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Quote:
good idea but blob has already stated that he dosent want the mastery skill, but i cant speak for him.
THere won't be a mastery skill as such, no Siree, since being a dedicate implies mastery at later levels. However, that is not to say that there won't be anything by another name that makes you a better master :mrgreen:


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 Post subject:
PostPosted: Wed Aug 31, 2005 4:12:13pm 
Joined: Sat Jan 29, 2005 6:52:45pm
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Quote:
".. being a dedicate implies mastery at later levels.":mrgreen:
I am confused by this statment. Can you clerify?


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 Post subject:
PostPosted: Wed Aug 31, 2005 5:58:18pm 
Joined: Sun Apr 16, 2006 9:12:10pm
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It means that as a single class, as you progress to the upper echelon of levels, you become more and more of a master at your trade.

By this i'd guess ((skillPrimaryStat * skillPct)*LVL) determines just how mighty your skills/spells are.


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