A skill to imbdue non magical , non weapon, items with spells.
to prevent over powerfull ness, mabey attack spells could only be imbdued to 2/3 the level of the caster.
while non damaging spells could be done up to 3/4 or 7/8.
and have it a maximum of 5 charges on a good imbdue.?
what do people think?
Sounds like a good idea. To be able to make your own wands or potions or staffs that will have your own spells written into em. Made less powerful than the originals so it balances out and a limit of charges depending on how good the mage is. Maybe on the most powerful spells locked but rest could be ok. Kindda like a craft skill like warriors have but all about piety and arcana. Sounds good to me.
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