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Lonemountain Lonemtn

This area is west of elven town.  You will find a trail in the forest
at the west end of Glen Livet lane that leads to a bridge.  Follow that
trail to the south and onto the wild river.  It was designed for mid levels

Theme:  An old sage is living at the top of Lone Mountain summit.  Climb
up to hear his wisdom earning treasure and experience along the way.
Some points of interest are the thief village of Grand Marnier to the east
of the wild river.  Also the band of witches (ask Black Talon), the
Isle of Sacrifice, and the Dark Oak Forest which is inhabited by some
challenging ghosts.
Creator:  BadMood

Look

For studying your surroundings. Examples:
look                                  
look AT the angel
look IN the bag
look to the south   (or just: look south)

NOTE: that if you LOOK AT CORPSE you will not see its inventory.
To see what's inside a container (e.i. Corpse) use LOOK IN <OBJECT>.

Looking at another adventurer will what eq they are wearing, see their description, etc.  

See Also : Examine, Read

Lost City of Kipuka
( area city town village )

Creator: <?= %areaGetStat( kipuka_city, creator ) ?>
Continent: <?= %areaGetStat( kipuka_city, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( kipuka_city, description ),
    \   @n->flags->ansiColour, 80 )
?>

Magic Mouth Spell

Mana Cost : 55                Target    : None
Save      : None
Effect    : A yappy mouth of magical substance

This spell can be used to conjure a yappy mouth that will yell out the phrase
it has been keyed to whenever someone enters the room. Keying the mouth to
a phrase is just a matter of providing a phrase when casting the spell.

Example:

    cast 'magic mouth' The north gate, the north gate!

Major Heal Spell

Mana Cost : 100                Target    : victim
Save      : None
Effect    : Major healing to wounded.

Major heal will restore a lot of hitpoints to a wounded player depending on
the caster and their ability. In addition to general repair, major heal will
also cure any physical blindness and remove any ordinary poisons from the
target's body.

See Also: Heal, Cure Blindness, Remove Poison

Makdor Archery Range
( area )

Creator: <?= %areaGetStat( archery_range, creator ) ?>
Continent: <?= %areaGetStat( archery_range, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( archery_range, description ),
    \   @n->flags->ansiColour, 80 )
?>

Makdor Castle
( area )

Creator: <?= %areaGetStat( makdor, creator ) ?>
Continent: <?= %areaGetStat( makdor, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( makdor, description ),
    \   @n->flags->ansiColour, 80 )
?>

Mana Shield Spell

Mana Cost : 80                   Target : self only
Save      : None
Effect    : I'm not dead yet

The person protected by this spell will never fall below 1 hitpoint as long as
they have mana points remaining to absorb the damage.

Midway
( area )

Creator: <?= %areaGetStat( midway, creator ) ?>
Continent: <?= %areaGetStat( midway, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( midway, description ),
    \   @n->flags->ansiColour, 80 )
?>

Mind Flay Spell

Mana Cost : 80                Target    : victim
Save      : Vs. Prayer for 1/2 damage.
Effect    : Duh, wha!?

This spell will viciously attack the minds of all creatures in the room that
are not part of the caster's group. While inflicting severe damage on the
victims it can also induce insanity.

See Also: Insanity