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Abort

The abort command is very useful when you are in the middle of an action and
must stop it to do something else (such as flee). You will notice that many
commands in the game do not work like in many other MUDs. For instance the
forage command will play out such that you forage until you are successful at
finding something. Similarly the hunt skill will automatically move you toward
your prey. To stop either of these actions, a spell in progress, or any other
command in progress you need only type abort.

It is important to note, especially for mages, that typing abort can have
penalties. For instance if you are in the process of casting a complex spell
and you abort, then the unused magical energy may act in an unpredictable and
dangerous ways. The flee command and thus indirectly, wimpy command, will
cause any commands to automaticaly be aborted.

    Examples:

    abort      - aborts the currently active command
    abort all  - abort the current command and all queued commands
    abort list - presents a list of active and queued commands.

See Also: Flee, Wimpy

Ac

   Armour Class or "AC" is a protection rating, which is directly based on the quality of the equipment you are wearing.

  100 Naked person.
   50 Average
    0 Well Armored.
 - 50 Excellent
 -100 VERY Heavily Armored.

AC-apply: a value from 0 to 10.  -> The general quality of the armor.
The amount of AC an item gives depends on the location its worn on.

"Affects : ARMOR By #"          
        -> Magical bonus. A Negative value makes your AC better(lower).
                          A Positive value makes your AC worse(higher).
Wear location does not affect the amount of Magical AC gained or lost.

See Also: Armour Types

Acid Splash Spell

Mana Cost : 40                Target    : victim
Save      : Versus Spell for half damage
Effect    : 

A very nasty spell, it causes magical acid to target the victim.  It does
considerable damage to equipment.

Active Immortals
( Wizlist )

*****************************************************************************
*                    Carnage List of Active Immortals                       *
*                                                                           *
*                                                                           *
*                       ~:The Globule of Slobule:~                          *
*                                Blobbie                                    *
*                                                                           *
*                    ~:The Lil' Gnomish Necrophile:~                        *
*                                 Pazam                                     *
*                                                                           *
*                 ~:Princess of Healing and Knowledge:~                     *
*                                Kayenta                                    *
*                                                                           *
*****************************************************************************

See Also: Inactive Immortals, And Becoming Immortal

Advanced Recall Spell

Mana Cost : 60                Target    : None
Save      : None
Effect    : "There's no place like home..."

The caster and their pet will be transferred back to their hometown.

Alignment

    Alignment shows whether you tend to do evil deeds or good ones.  For
example, if you were to kill an evil character, your alignment would be
increased towards the good side.  If you killed a good character, your
alignment would be decreased towards the evil side.

                   Good: + 350 to  +1000
                Neutral: - 349 to  + 349
                   Evil: -1000 to  - 350

Some objects in the game can only be used by Good, Neutral, or Evil
characters, or combinations of those.
Also some mobs react to the alignment of your character.

Allskills

Presents a list of all the skills in the game. You can limit the list to a
specific discipline by providing the name, or partial name, of the discipline
to see:

    Examples:

    allskills
    allskills sorted

    allskills jack of all trades
    allskills black knight
    allskills cleric
    allskills druid
    allskills enchanter
    allskills mage
    allskills necromancer
    allskills paladin
    allskills ranger
    allskills shaman
    allskills thief
    allskills warrior

If you are viewing the listing for a specific discipline then you will also
see * whenever the skill requires dedication to that discipline.

See Also: Skills, Practices, Prereqs, Exercise

Alvurron
( area city town village )

Creator: <?= %areaGetStat( alvurron, creator ) ?>
Continent: <?= %areaGetStat( alvurron, continent ) ?>

<?=
    %stringFormat(
    \   %areaGetStat( alvurron, description ),
    \   @n->flags->ansiColour, 80 )
?>

Animal Friendship Skill

This skill allows an adventurer to befriend any animals that he or she
may find.  You'll only be able to befriend one animal at a time, and
it's impossible to make friends with very high level animals, or with
an animal that already hates your guts.  Success with this skill
depends on the level of the animal involved and whether it is aggresive
or not. While it is possible to calm an aggressive beast, it is not
an easy task.
To make friends with an animal, use the BEFRIEND command.

See Also: Befriend And 'training' For Animal Training

Animal Training Skill

The skill of animal training allows an adventurer to do more then just
befriend animals, but to actually train them.  A trained animal will obey
orders, gain experience and levels, and rent out with you at the inns. As a
pet advances in levels, it will gain training sessions that you can use to
increase its attributes. While it takes only a small amount of skill to train
an animal, The success rate of increasing its attribute depends more heavily
on your skill percentage. Following are the attributes you can improve:

Usage:
    train <befriended animal>
    train <trained pet> <stat to train> (ex: train wolf str)
    train (shows pets stats)

str   - Strength, This will increase its damage potential among other
        things.

int   - Intelligence, This will increase your pet's resistance to magic
        and its ability to learn.

wis   - Wisdom, A pet with a higher wisdom can gain more training
        sessions per level.

con   - Constitution, This will affect how many hit points your pet
        gains when it advances a level.

dex   - Dexterity, A higher dexterity will allow a pet to avoid attacks
        more effectively.

hit*  - Hit Roll, Increases your pets chance to hit in combat.

hp*   - Hit Points, This will allow your pet to take more damage before
        dying.

ac*   - Armor Class, Teaches your pet to avoid attacks, and take less
        damage from the ones they can't.

dam** - Damage Roll, Increases your pet's damage potential

*  --> requires 2 training sessions.
** --> requires 3 training sessions.

Some Notes:

- Trained Pets do not hold on to equipment when they rent.

- If you have annlev turned on, your pet's level gains will be
  announced along with your own.

- You may only have ONE trained pet at a time, and it won't
  affect the number of befriended animals you may have.
- Make sure your pet is at the inn with you when you rent, or
  you'll lose it!

See Also:: Befriend, Seelev, Annlev