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 Post subject:
PostPosted: Tue Oct 25, 2005 12:32:48am 
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A suggestion regarding resurrection and loss of lives. I think mebbe if a person dies and loses a life, casting resurrection spell can give the person
back the life he loss instead of waiting to reach zero and become a ghost before u can be resurrected. whatcha peeps think?


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 Post subject:
PostPosted: Tue Oct 25, 2005 11:49:48am 
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Quote:
A suggestion regarding resurrection and loss of lives. I think mebbe if a person dies and loses a life, casting resurrection spell can give the person
back the life he loss instead of waiting to reach zero and become a ghost before u can be resurrected. whatcha peeps think?
Absolutely not. If that were possible people would not play their chars when at 1 life, instead they would hibernate them until a cleric was on with resurrection.


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 Post subject:
PostPosted: Thu Oct 27, 2005 9:23:19am 
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Quote:
Quote:
A suggestion regarding resurrection and loss of lives. I think mebbe if a person dies and loses a life, casting resurrection spell can give the person
back the life he loss instead of waiting to reach zero and become a ghost before u can be resurrected. whatcha peeps think?
Absolutely not. If that were possible people would not play their chars when at 1 life, instead they would hibernate them until a cleric was on with resurrection.
I am a little confused by this comment blobbie. It seems that it is the current system that would encourage players to "hibernate" at 1 life and then die intentionally when they knew a cleric was around.

I am also think the ghost system is good in theory, but in practice it can't work for this mud. We just simply do not have large enuf of a player base. I often mud for long periods of time when it is just me and squirt (who is afk) on. If you happen to have a schedule that forces you to mud during off peak times, then you are even worse off. If this sytem does remain, then there should be some way to quest for the return of a life, or a temple where one may buy a life back for a price (say 10 million?).


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 Post subject:
PostPosted: Thu Oct 27, 2005 3:15:37pm 
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Getting yourself kille dintentionally because a cleric is on is easier to track than logging in when a cleric is on to resurrect you without dying. Either way, ghost system is in a test phase, I do agree it doesn't seem to work out so well with a smaller pbase :/


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 Post subject: Where I Stand..
PostPosted: Fri Nov 04, 2005 4:10:05pm 
Joined: Fri Jan 07, 2005 5:32:32pm
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I'm sorry boys, but I can't possibly read all of the whining up to date on this subject, but I read enough to get the jist. I just wandered back into The WoC yesterday and I want to make my intentions clear on ya. I'm a tiny, un-equiped, un-skilled little girl. You boys can feel free to pick on me as you would like while I'm small cause when I grow up my loyalties are only to myself. Pkilling will run wild like it has in the old days. Happy hunting fellas.

-Moiraine-


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 Post subject: Re: Where I Stand..
PostPosted: Tue Nov 08, 2005 12:16:46pm 
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Quote:
Pkilling will run wild like it has in the old days. Happy hunting fellas.

-Moiraine-
Go get 'em tiger!


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 Post subject: Moiraine
PostPosted: Wed Nov 09, 2005 12:37:46pm 
Joined: Mon Jul 18, 2005 1:25:05pm
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How many year will i have to wait for Moiraine to get actually big?
I kick yer ass last age, come and get some more


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 Post subject: Re: Moiraine
PostPosted: Thu Nov 10, 2005 1:33:14pm 
Joined: Sun Apr 16, 2006 9:12:10pm
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Quote:
How many year will i have to wait for Moiraine to get actually big?
I kick yer ass last age, come and get some more
Posted Nov 4th, last log into mud, Nov 4th.

I'm guessing a bloody long time.


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 Post subject: Arena
PostPosted: Sun Nov 13, 2005 2:12:58am 
Joined: Wed Sep 14, 2005 10:19:43pm
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I know I have asked about this concept before, but any status on an arena being implemented? I think people that are afraid of pkill due to lack of experience would benefit greatly from such a place :)

My idea for arena would function much like the one on insymnia (can i mention that mud here?... :twisted: )
-no penalty for being killed
-cannot leave arena until battle is finished
-can support group battles
-when you leave arena (from death or victory) you exit with the same status you had when you entered fight
-an arena roster that keeps track of fights and shows victors/loosers


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 Post subject: Throwin' it out there
PostPosted: Tue Nov 29, 2005 11:07:08pm 
Joined: Thu Oct 06, 2005 3:13:11pm
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Heh...first post for me ever...(count it!)

Alright, I've been reading most (not all) of this lovely argument, and thought I'd throw my two bits out.
I don't like pkilling.
But muds do throw lemons, so what the hey? My only suggestion is some kind of protection against looting eq. I don't mind the exp loss; I earned it. But it seems logical to me that if 3 or 4 chars grouped together to harvest a couple of rare eq, then 1 guy souping himself up and killing off the beneficiary of that eq and taking it doesn't quite work out. The looter didn't go through the trouble of the quest, and I suppose the ancient finders keepers methodology somewhat comes into play. But the logic doesn't completely seem to fit. And I'm not just trying to protect my hide, because all of my eq sucks and I bummed most of it off of various shops. All in all, I think it might make sense that maybe looting eq off a pc corpse maybe could give you some kind of bad curse err something. I mean aren't we all the "Walking Dead?" Our corpses ought to be figuratively cursed anyways.

And roleplay...I have a little story to relate that (with made-up names):
So you have Bob the Troll and Larry the Human. Bob is evil; Larry is goodly. Bob runs into Larry, and they fight, seeing as they each wish to vanquish the opposing force (good/evil). The victor is irrelevant. But what happens when Bob sees Larry again? Another battle? The nature of RP says yes. So aren't Bob and Larry basically locked in an eternal battle? Luckily, in mud primetime, Kathy, Barry, Tim, Ted, Sam, Fred, and Roger will be on too. But what about a lot of the time, when it's just Bob, Larry, and maybe one other? If I were Bob, I'd just want to exp then, not be running from Larry (especially if Larry has "locate creature").

Another point: I'd like to compliment Luz personally. I was a beneficiary of one of his random acts of kindness earlier. It was swift, he only grabbed my gold, and the exp loss was marginal. My only suggestion would be a kind of "I will smite thee now" disclaimer possibly. I can live with that kind of pkilling.

So after all, I suppose a "Why can't we be friends?" wouldn't really work, but can't we mudders stick together? There's alot of gripe between the pkillers and anti-pkillers, but there's seems to be lots of room for compromise that not all mudders are taking. I think an arena is a great idea for compromise. But for you pkillers who "don't have any challenge", Blobbie's made a giant array of spells and skills. The possibilities are reaching on the endless. Why not try a new, more challenging combination? And for the anti-pkillers, it's like Blobbie said earlier...(sry..i'm not gonna try and figure out how to quote at 10:00) it should make you feel prouder that you were killed by a brain rather than just a number. (and no diss towards Blobbie's programming intended).

Phew...cramming all my possible posts on the subject into one. And I'm spent. Food for thought... :D :D :D


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 Post subject:
PostPosted: Wed Nov 30, 2005 4:40:09pm 
Joined: Wed Sep 14, 2005 10:19:43pm
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Snargon,
about two players that are hostile to eachother...or perhaps the role play of one char is to hunt the other character. After Jack is killed by Larry for example, will Larry continue to kill Jack over and over again...what are the rules here?

As far as I can tell, Larry can kill Jack as many times as he wants, as long as the kill is role played. However, it is not allowed to continually kill a player after they enter the game. Not only is that cowardly, but just plain stupid as well (and to the best of my knowledge against the rules)

So i guess the next question is, what happens when they meet up again later that day (after Jack has had the opportunity to regen) I guess that depends on each person. Personally, unless my character has been extremely disrespected, or it is apparent that the victem is seeking revenge at that time, I leave the person alone, and would not typically hunt them again until the following rl day at the earliest. I don't know, but that's just me...seems silly to kill somebody, let them regen, and kill them again...reload and repeat.


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 Post subject: Re: Throwin' it out there
PostPosted: Wed Nov 30, 2005 4:42:10pm 
Joined: Wed Sep 14, 2005 10:19:43pm
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Quote:
My only suggestion would be a kind of "I will smite thee now" disclaimer possibly
Make sure you read the boards...i posted my role play quite clearly on the communal board.


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 Post subject:
PostPosted: Wed Nov 30, 2005 5:04:33pm 
Joined: Thu Oct 06, 2005 3:13:11pm
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Luz wrote:
Quote:
Snargon wrote:
My only suggestion would be a kind of "I will smite thee now" disclaimer possibly


Make sure you read the boards...i posted my role play quite clearly on the communal board.
I'm fully aware of your brigade, but I always remember from the fantasy movies when the evil troll knows the good knight's gonna kill him, the good knight always says "I'm gonna kill you now," if nothing else then just to shove it in their faces. But that's just me.


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 Post subject:
PostPosted: Wed Nov 30, 2005 5:18:59pm 
Joined: Wed Sep 14, 2005 10:19:43pm
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hehe...i guess that's not a bad idea...kind of takes away the element of surprise which is usually important in pkill, but never the less a noble way of going about your business


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 Post subject:
PostPosted: Wed Nov 30, 2005 6:06:05pm 
Joined: Mon Jul 18, 2005 1:25:05pm
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Quote:
hehe...i guess that's not a bad idea...kind of takes away the element of surprise which is usually important in pkill, but never the less a noble way of going about your business
Maybe we can do that to kill less experienced or younger players kindda a warning but for old farts like me or big peeps just jump em.


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