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 Post subject: New racial stats
PostPosted: Sat Jul 16, 2005 2:40:11pm 
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These look really well done.

I've noticed:

Gnomes get higher CHR.
Orcs get higher CON.
Goblins get higher DEX.
Dwarves get lower DEX.

These all seem to be in order and will provide these races w/ more balance.


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 Post subject: Re: New racial stats
PostPosted: Sat Jul 16, 2005 2:44:20pm 
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Quote:
These look really well done.

I've noticed:

Gnomes get higher CHR.
Orcs get higher CON.
Goblins get higher DEX.
Dwarves get lower DEX.

These all seem to be in order and will provide these races w/ more balance.
Gnomes got higher int or int was that way before?
Orcs str was 71 b4?

Those changes are nice. Cheers Blobbie


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 Post subject:
PostPosted: Sat Jul 16, 2005 2:53:12pm 
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Good catch Armand - I didn't notice the gnomes INT. Not sure about the Orcs however.


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 Post subject:
PostPosted: Sat Jul 16, 2005 7:30:40pm 
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Code:
Race Str Int Wis Dex Con Chr --------- ------- ------- ------- ------- ------- ------- Centaur 39 - 66 24 - 55 24 - 55 33 - 55 39 - 71 27 - 51 Centaur 39 - 66 24 - 55 24 - 55 33 - 55 39 - 71 27 - 51 Dwarf 30 - 69 30 - 55 30 - 60 27 - 51 39 - 71 24 - 51 Dwarf 30 - 69 30 - 55 30 - 60 27 - 48 39 - 71 24 - 51 Elf 27 - 55 33 - 71 30 - 60 33 - 71 27 - 51 33 - 71 Elf 27 - 55 33 - 71 30 - 60 33 - 71 27 - 51 33 - 71 Gnome 30 - 55 39 - 71 27 - 55 30 - 60 27 - 51 30 - 55 Gnome 30 - 55 39 - 74 27 - 60 30 - 51 27 - 51 30 - 55 Goblin 24 - 55 21 - 51 21 - 51 42 - 71 24 - 55 18 - 42 Goblin 24 - 55 21 - 51 21 - 51 42 - 78 24 - 55 18 - 42 Halfling 27 - 51 30 - 60 30 - 60 39 - 71 30 - 60 30 - 60 Halfling 27 - 51 30 - 60 30 - 60 39 - 71 30 - 60 30 - 65 Human 30 - 64 30 - 60 30 - 60 30 - 60 30 - 60 30 - 60 Human 30 - 64 30 - 60 30 - 60 30 - 60 30 - 60 30 - 60 Orc 33 - 71 27 - 51 30 - 51 30 - 55 36 - 60 24 - 48 Orc 33 - 71 27 - 51 30 - 51 30 - 55 36 - 65 24 - 48 Reptilian 33 - 71 27 - 55 30 - 55 33 - 60 33 - 60 24 - 51 Reptilian 33 - 71 27 - 55 30 - 55 33 - 60 33 - 60 24 - 51 Troll 39 - 71 21 - 48 21 - 48 24 - 51 39 - 71 21 - 39 Troll 39 - 71 21 - 48 21 - 48 24 - 51 39 - 71 21 - 39
[/color]


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 Post subject:
PostPosted: Sun Jul 17, 2005 12:46:18am 
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Nice changes blob =)


cheers


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 Post subject:
PostPosted: Sun Jul 17, 2005 2:41:22am 
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Good Improvement


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 Post subject:
PostPosted: Sun Jul 17, 2005 9:31:55am 
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So centaurs are a-ok as is?


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 Post subject:
PostPosted: Sun Jul 17, 2005 3:17:41pm 
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Quote:
So centaurs are a-ok as is?
I didn't see anything about them I'd like to change. Do you?


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 Post subject:
PostPosted: Sun Jul 17, 2005 4:01:22pm 
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Quote:
Quote:
So centaurs are a-ok as is?
I didn't see anything about them I'd like to change. Do you?
As mentioned in the Centaurs thread, I guess I could see a small (2-3 pts) boost in DEX. I guess I see the benefits from their kick not as great as the penalties to not wear leg/foot gear. A small boost in dex may prompt people to consider centaur warriors or thieves.


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 Post subject: Races that
PostPosted: Sun Jul 17, 2005 6:38:30pm 
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Need more gains in numbers are Goblin, Elf and Human. Maybe those need a small increase in str or con. If u do math on races and on total gains needed to max stats those 3 are the hardest to max. Of course thats in theory and numbers. They got special features that make them unique. So taking that under consideration Centaur with a boost would be ok as long as some races are not left too hard to play.


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 Post subject:
PostPosted: Sun Mar 12, 2006 8:06:42pm 
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as per News posted today some racial stat mods:
Quote:
Dwarf --- WIS: 32/60 from 30/55
----------- Reduced Mana & Move Regen

Goblin --- all stats raised to at least minimum 24.
----------- Increased Move Regen

Halfling --- STR: 30/52 from 27/51
------------

Human --- STR: 34/64, all other stats raised to minimum of 33.
------------

ORC ------ Starting HPs +2
------------ Increased HP Regen

Reptilian -- STR: 33/69 from 33/71
------------- Locale specific regen boost.

TROLL ---- Starting HPS +5
------------ Increased HP Regen, Reduced Mana Regen


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